Barry McGuigan Boxing (1985)

Published by
Activision, Inc.
Developed by
Gamestar
Also For
Amstrad CPC, Commodore 64, Thomson MO, Thomson TO


Overview
You have been invited to participate in the challenge of BOXING. Raw, iron-
twisting strength is definately an asset. But for a shot at the title you’ll
need more than that… like strategy, finesse, lightning fast reflexes and
a mental toughness that most games are afraid to require. Increadibly
realistic animation, including a full arsenal of purchases, defensive moves
and footworks. So grab your gloves and come out fighting!


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Congratulations. You’ve been invited to participate in the challenge of Barry
McGuigan’s World Championship Boxing. Raw, iron-twisting strength is
definitely an asset, but for a shot at the title you’ll need more than
that… like strategy, finesse, lightning fast reflexes and a mental
toughness that most games are afraid to require. Before you grab your gloves
please read this official programme. We’ll explain some of the finer points
and strategies of the game, teach you to become an effective puncher, and
introduce you to the World Championship circuit.



Boxing Styles

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Dancer; likes to “stick and move”. Rarely goes inside.
Boxer; sometimes moves inside, but prefers to keep his distance. An excellent
style if you like to flurry.
Mixed; very unpredictable. Hard for your opponents to “read”.
Slugger; no-nonsense style. Doesn’t tire quite as easy because he doesn’t do
much dancing. Goes inside often.
Bulldog; likes to slug it out toe-to-toe. Can sometimes trap a dancer against
the ropes.


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Ringside
As in real boxing, your goal in Barry McGuigan’s World Championship Boxing is
to outscore or knock out your opponent in 10 or 12 round bouts. Each round
is 3 “minutes” in length.


Training Camp

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Training camp is the most important part of the game next to actually being
in the ring. But before you train your fighter, study his attributes * and
notice how they can affect the outcome of each fight:


Endurance

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* weak * erratic * average * tough * mighty
Endurance is the key to knockdowns. When it’s less than ten a knockdown will
occur within the next few punches. Because of the TRIPLE KNOCKDOWN RULE, if
your fighter winds up kissin’ canvas three times in the same round the
fight is over. (That’s called a TECHNICAL KNOCKOUT). Endurance goes down
when you are hit and when you miss! The scoreboard above the ring constantly
displays both fighter’s endurance registers. Watch these numbers carefully!
Endurance is indicated in the corners of the fight screen.


Stamina

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* sluggish * slow * average * quick * lightning
The “toughness” register. Stamina may be thought of as a persentage. When a
boxer rests between rounds he gets back a percentage of the endurance he lost
in the previous round. Also, when a boxer is knocked down (endurance is less
than ten) his chances of getting back up are related to his stamina. If his
stamina is very high he will always get up but the lower it gets the better
chance he will be knocked out. Stamina goes down every time you are hit.


Strength

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* feeble * weak * average * strong * awesome
This register reflects your fighter’s power. A strong fighter’s punches will
do more damage. Every punch you throw – hit or miss – will drain your
strength register.


Agility

* poor * average * good * massive
Agility is the key to your boxer’s punching speed. It too goes down with
every punch.
You’ve chosen an opponen, studied his strengths and weaknesses, planned your
strategy and now you have from 6-12 weeks to train for the big fight. There
are five areas in which you can allocate your time. You don’t have to spread
your time between the five areas. You can capitalize on one of your strengths
or compensate for one of your weaknesses. The choice is up to you! Here are
the five training areas and the effect they have on your status registers:

Road work; hitting the road has a tremendous impact on your endurance and
helps build strength and agility.

Light Bag; the light bag is an agility builder. It also helps produce
stamina.

Wights; pumping iron is a strength builder. A few weeks of hard work and
you’ll be amazed.

Spar Time; practice in the ring will build all your registers but is
especially good at boosting your stamina.

Heavy Bag; punching the heavy bag is great for your strength but it’s also
helpful in “toning” your stamina and endurance.

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To train your boxer simply move the glove to an area and press FIRE. Every
time you push the button another week will be allocated to that area. You can
move to any area and devote up to 9 weeks as long as you don’t exceed the
total number of weeks left until the fight. When you are finished move the
glove to CONTINUE and press FIRE.


Fight Time

To be successful in the ring you’ll have to become an effective puncher. Some
punches are only effective INSIDE while others are only effective when the
boxers are OUTSIDE. Most important is being in the right range. Study the
following chart and the descriptions of the various punches.

Hook; the hook is slightly more damaging than the jab. It too is a quick
punch and is good for scoring points without tiring the boxer unnessarily.

Uppercut; the uppercut is an explosive punch from the INSIDE, It’s moderately
tiring and is a good knockout punch.

Cross; the cross is an explosive punch INSIDE and OUTSIDE. Crosses hit with
tremendous impact but are also extremely tiring. Use them cautiously.
Head shots – Jab, Hook, Uppercut and Cross – will always connect unless
blocked by coverup or because punches were not delivered from the right
range.

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Body Shots; the body punch is a power punch. It drains an opponent’s
endurance and his strength. Like a cross, it too is very tiring.


Defence

Coverup; the coverup wards off all blows to the head. Your boxer WILL NOT
move while he is covering up, so if you want to move you’ll have to
release the joystick/keys and go to AUTO-DEFENCE.

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Auto-Defence; leaving the joystick/keys in the neutral position will cause
your fighter to go to AUTO-DEFENCE. This is an effective defence against the
body shot.


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Review

I have always been a fan of Boxing through the years have more of a fondness of boxing from the 80’s and 90’s.

And have played quite a few boxing games in my time most good like Punch Out, Evander Holyfield’s, Ready to Rumble to the ugly Centre Ring Boxing on the Saturn!

So where would a place Barry McGuigan Boxing for it is my favourite boxing game of all time as it offers more indepth experience than most boxing games.

It is a management/arcade boxer; you start by nameing your Boxer and the creating the look, race, style and your image.

Then you go onto the the Circuit choosing your next oppenent; after you then go to training centre and select what type of traing you will do.

Will you focus on weights or road work that is your choice to make; The way you train will decide you destiny to hopefully one day being champion.

The actual boxing part of the game is sinple but fun; I spent so much time on this classic and if you give it a try im sure you will be right hooked (Joke intended sorry).