Published by U.S. Gold Ltd. Developed by SEGA-AM2 Co., LTD. Also For Amiga, Amstrad CPC, Arcade, Atari ST, Commodore 64, DOS, FM Towns, Genesis
ROUTE INFORMATION New York -------- A fairly easy trip through this stage to prepare you for the many hazards you face in future stages and a chance to get used to the Turbo.
Washington D.C. --------------- Travel through a storm avoiding a police car and various other cars you may encounter. Watch out for the trees.
Pittsburgh ---------- Snow storms hinder your path on this stage which makes it very tricky to see the corners as you approach them. Turbo away from the Police Car but use your gears and brakes until you know the route. Low gears help on tight angled corners.
Indianapolis ------------ A nice stage to deftly test your use of the Turbo.
STAGE POST 1 ------------ A chance to customise your car. High grip tyres are recommended.
Chicago ------- Your first chance to drive at night. Watch out for road bumps and sharp corners.
St. Louis --------- Once again a police car is in pursuit. Barrels split the road at some points and although your score multiplies these obstacles reduce your chances completing the stage.
Memphis ------- A tricky route which takes practice especially through the valleys of rocks.
Atlanta ------- Sand drifts dog your route so stay as central as you can.
STAGE POST 2 ------------ 2 options remain. Be careful which you choose.
Miami ----- Turbo recommended for this extremely fast level.
New Orleans ----------- Watch out for the S-bends. Use gears and brakes carefully.
San Antonio ----------- The track splits into two. Be careful which side you choose.
Dallas ------ A rough ground desert terrain looks deceivingly easy to negotiate. Beware unmarked corners.
STAGE POST 3 ------------ Only one remaining option to take. Did you take the correct option at the last stage post?
Oklahoma City ------------- Encounter bridges and fields. Lightning reflexes required for sharp corners.
Denver ------ The most difficult stage of the whole route, very little signposting and blizzards slow your path.
Grand Canyon ------------ A reasonably simple stage ready for your home run, but narrow roadsmake it tricky.
Los Angeles ----------- The final stage eases you to the finish.
I reviewed the original Outrun a few months back and I said how addictive the original game was at home and in the Arcade.
So when I heard that Turbo Outrun was coming out for the Spectrum I was excited. I never got to play this in the Arcade but played the original alot.
Could the second game be an improvement on an already classic game?
The Answer is YES! The graphics and colour on this game are outstanding the game is textured again wather than blocky colours like the other computer versions which I prefer.
The game plays as good as the original travelling across the USA and this time you have turbos and at certain time tune ups to improve your cars performance.
The levels are well designed and the car is bigger than in the original. The bright colours for each level are a pleasure to watch and the speed and landscape outstanding.
Not much more to say a fantastic racer please play this.
Also check out my Out Run Review